Hari

Visual/Experience Designer

Headshot of Harigovind, the designer, smiling.

Education

Bachelor of Design (B.Des), Communication Design

IIT Bombay, Mumbai, India — 2023

Focused on UX, visual design, and storytelling across digital and immersive media.

Master of Arts (MA), Creative Arts – Visual Communication

TU Dublin, Dublin, Ireland — 2025

Specialized in visual storytelling, design strategy, and communication across digital media.

Hey, I’m Hari

Resume

Visual & Experience Designer with a background in 3D and immersive media, focused on creating intuitive, user-centered digital experiences. Passionate about visual storytelling, both in design and through photography and videography.

Based
Dublin, IE
Role
Product Designer
Experience
2+ years
Contact
harigovind.ie@gmail.com
+353 0894783193

Skills & Tools

UX DesignInteraction DesignVisual CommunicationWireframing & Prototyping3D Modeling & Asset DesignMotion Graphics & AnimationGame Asset OptimizationUnity IntegrationDesign SystemsInformation ArchitectureTypography & Layout DesignAdobe Creative SuiteDavinci ResolveStoryboardingPhotography & VideographyAR/VR Content DesignBlender

Work Experience

UX analysis and Content curation

[Jan ‘25 - March ‘25]

Grido

  • Designed and launched a card-based content platform using Grido’s AI-powered architecture, simplifying complex data into browsable visual grids.
  • Curated and structured historical automotive content into accessible, thematic card formats with visual consistency.
  • Conducted UX analysis as the first external user, identifying usability issues and contributing to early-stage product enhancements.
  • Reported bugs and workflow gaps, influencing feature updates during beta development.
  • Collaborated with Grido’s product and design teams to refine UX and support product-market fit.

Creative Director (Freelance)

[Dec ‘23 - Feb ‘24]

Wesualize Studios

  • Led creative direction, overseeing concept development and execution of high-impact VFX advertising campaigns.
  • Developed storyboards integrating 3D elements and animation into live-action footage to enhance visual storytelling.
  • Directed cross-functional teams of cinematographers and VFX artists, ensuring cohesive execution of creative vision.

Design Intern

[June ‘22 - Aug ‘22]

TCS

  • Ideated user flows and transitions across diverse virtual environments.
  • Conducted research on user-environment interaction within the metaverse.
  • Created 3D environment and asset concepts using reference sketches and research insights.
  • Delivered a final presentation highlighting design contributions using a vibrant, user-centric visual style.

Visual Designer

[Dec ‘20 - Jan ‘22]

YoZu

  • Designed 3D models and developed a production pipeline in collaboration with the technical team, including model integration into Unity.
  • Defined a framework for quality assessment, delivery timelines, and asset management for 3D content.
  • Managed a team of 5 junior artists, ensuring timely and high-quality output.
  • Supported YoZu’s mission as a voice-based AI assistant for students (grades 6–10) by creating interactive, educational 3D visuals.

3D Artist

[May ‘22 - June ‘22]

Numeronix

  • Designed and optimized low-poly 3D models for characters and in-game assets, ensuring performance efficiency on Android devices.
  • Refined and finalized assets created by other artists to meet game-ready standards.
  • Maintained ongoing communication with the client, incorporating feedback to enhance visual quality and project outcomes.
Expanded project image