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Harigovind.

Visual & Experience Designer

Harigovind

Education

MA Creative Arts - Visual Communications

TU Dublin, 2025

B.Des Communication Design

IIT Bombay, 2023

Skills

UX/UI Design Interaction Design Visual Storytelling 3D Modeling (Blender) Motion Graphics Unity Adobe Creative Suite Prototyping Photography

About Me

Visual & Experience Designer with a background in 3D and immersive media, focused on creating intuitive, user-centered digital experiences. Passionate about visual storytelling, both in design and through photography and videography.

Experience

UX Analyst & Content Curator

Jan '25 — March '25

Grido

  • Designed and launched a card-based content platform using Grido’s AI-powered architecture.
  • Curated and structured historical automotive content into accessible, thematic card formats.
  • Conducted UX analysis as the first external user, identifying usability issues.
  • Collaborated with product teams to refine UX and support product-market fit.

Creative Director (Freelance)

Dec '23 — Feb '24

Wesualize Studios

  • Led creative direction, overseeing concept development of VFX ad campaigns.
  • Developed storyboards integrating 3D elements and animation into live-action.
  • Directed cross-functional teams of cinematographers and VFX artists.

Design Intern

June '22 — Aug '22

Tata Consultancy Services (TCS)

  • Ideated user flows and transitions across diverse virtual environments.
  • Conducted research on user-environment interaction within the metaverse.
  • Created 3D environment and asset concepts using reference sketches.

Visual Designer

Dec '20 — Jan '22

YoZu

  • Designed 3D models and developed a production pipeline for Unity integration.
  • Managed a team of 5 junior artists, ensuring timely and high-quality output.
  • Created interactive, educational 3D visuals for a voice-based AI assistant.

3D Artist

May '22 — June '22

Numeronix

  • Designed and optimized low-poly 3D models for Android devices.
  • Refined and finalized assets created by other artists to meet game-ready standards.

Designing
Systems That Care

Exploring the intersection of User Experience, Visual Systems, and Everyday Life

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